Changes
Code beautification
         - removed:   undispatched code/subroutines
         - removed:   unused tables
         - removed:   locode & hicode obfuscating jmp's/jsr's
         - collected: chapter code
         
.hbu001. - adapted: BASIC modification protection
         - adapted: BASIC loader
         - removed: NOP opcodes / 1st modification protection
         - removed: rest of BASIC modification protection
.hbu002. - transporter flight hight correction
.hbu003. - "Q" to end game (get rid of the awful jostick left)
.hbu004. - tank explosion
.hbu005. - force tank move left if max posY is reached
.hbu006. - score transporters and enemy tanks only once
.hbu007. - tank shot range shortened
.hbu008. - cave torpedo explodes after ship was hit/recolor torpedos
.hbu009. - remove disturbing separation line on READY screen
.hbu010. - tank moves possible only after having left the tank lineup completely
.hbu011. - status screen adaptations
.hbu012. - memory reorder
.hbu013. - make level loadable
.hbu014. - make ships movable
.hbu015. - map box blink
.hbu016. - multiple beach sub chapters
.hbu017. - one start tank displayed only
.hbu018. - skill adaptations
.hbu019. - start only a well defined number of planes
.hbu020. - score decrease in case of hits
.hbu021. - real individual vessel distance offsets
.hbu022. - hide the exact failing distance in shop shootouts
.hbu023. - a random vessel starts shooting
.hbu024. - do not switch vessel in case of a hit
.hbu025. - vessel amoured
.hbu026. - bonus for each tank left after winning


